Publication:
TEAMs go VR—validating the TEAM in a virtual reality (VR) medical team training

dc.bibliographiccitation.artnumber38
dc.bibliographiccitation.issue1
dc.bibliographiccitation.journalAdvances in simulation
dc.bibliographiccitation.volume9
dc.contributor.authorWespi, Rafael
dc.contributor.authorSchwendimann, Lukas
dc.contributor.authorNeher, Andrea
dc.contributor.authorBirrenbach, Tanja
dc.contributor.authorSchauber, Stefan K.
dc.contributor.authorManser, Tanja
dc.contributor.authorSauter, Thomas C.
dc.contributor.authorKämmer, Juliane E.
dc.date.accessioned2024-09-16T07:06:53Z
dc.date.available2024-09-16T07:06:53Z
dc.date.issued2024-09-11
dc.date.updated2024-09-15T03:15:32Z
dc.description.abstractBackground Inadequate collaboration in healthcare can lead to medical errors, highlighting the importance of interdisciplinary teamwork training. Virtual reality (VR) simulation-based training presents a promising, cost-effective approach. This study evaluates the effectiveness of the Team Emergency Assessment Measure (TEAM) for assessing healthcare student teams in VR environments to improve training methodologies. Methods Forty-two medical and nursing students participated in a VR-based neurological emergency scenario as part of an interprofessional team training program. Their performances were assessed using a modified TEAM tool by two trained coders. Reliability, internal consistency, and concurrent validity of the tool were evaluated using intraclass correlation coefficients (ICC) and Cronbach’s alpha. Results Rater agreement on TEAM’s leadership, teamwork, and task management domains was high, with ICC values between 0.75 and 0.90. Leadership demonstrated strong internal consistency (Cronbach’s alpha = 0.90), while teamwork and task management showed moderate to acceptable consistency (alpha = 0.78 and 0.72, respectively). Overall, the TEAM tool exhibited high internal consistency (alpha = 0.89) and strong concurrent validity with significant correlations to global performance ratings. Conclusion The TEAM tool proved to be a reliable and valid instrument for evaluating team dynamics in VR-based training scenarios. This study highlights VR’s potential in enhancing medical education, especially in remote or distanced learning contexts. It demonstrates a dependable approach for team performance assessment, adding value to VR-based medical training. These findings pave the way for more effective, accessible interdisciplinary team assessments, contributing significantly to the advancement of medical education.
dc.identifier.citationAdvances in Simulation. 2024 Sep 11;9(1):38
dc.identifier.doi10.1186/s41077-024-00309-z
dc.identifier.urihttps://resolver.sub.uni-goettingen.de/purl?gro-2/145372
dc.item.fulltextWith Fulltext
dc.language.isoen
dc.rightsCC BY 4.0
dc.rights.holderThe Author(s)
dc.subjectVirtual reality
dc.subjectInterprofessional education
dc.subjectSimulation
dc.subjectNursing student
dc.subjectMedicine student
dc.subjectMedical education
dc.subjectTeam training
dc.titleTEAMs go VR—validating the TEAM in a virtual reality (VR) medical team training
dc.typejournal_article
dc.type.internalPublicationyes
dc.type.versionpublished_version
dspace.entity.typePublication

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